So why are people clamoring to pledge money? Is it the unique sanity measuring affliction system that impacts nearly every aspect of the game? Is it the unique art style? Or did the team at Red Hook just do a great job of doing their Kickstarter homework? Chris Bourassa, Creative Director and Artist on Darkest Dungeon, was kind enough to give us some insight into the game, its campaign, and how to handle such significant overfunding.Ĭliqist: Normally I would start off by asking you about yourself, but I’d much rather talk about money. Since launching on Kickstarter on February 10th with a total funding target of $75,000, the creepy looking RPG has gone on to get press everywhere and is nearing $200,000 in pledges. If you haven’t heard of Darkest Dungeon from Red Hook Studios yet then you must not pay attention to crowdfunding.
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